Post by gore on Jun 18, 2016 11:50:15 GMT
GORE OWLFACE / PST / [break]NARUTO, Uchiha Obito | |
[PTabbedContent] [PTab=I.] [attr="class","appcat"]villain [/PTab={tab-background-color:#696969; padding-top:5px;height: 425px; background-color: #1c1d1e; text-align: center;] [PTab=II.] [attr="class","appcat"]profile [attr="class","apptext"] [/PTab={tab-background-color:#6e1f1f; height: 420px; background-color: #1c1d1e; padding:5px;text-align: justify;][attr="class","subcat1"]True Name Garrison Orr [attr="class","subcat"]Alias Gore [attr="class","subcat"]Species Mutant [attr="class","subcat"]Age 25 [attr="class","subcat"]Date of Birth October 5th [attr="class","subcat"]Place of Birth Kingsport [attr="class","subcat"]Sex Male [attr="class","subcat"]Gender Male [PTab=III.] [attr="class","appcat"]dossier [attr="class","apptext"] [/PTab={tab-background-color:#582f47;height: 420px; background-color: #1c1d1e; padding:5px;text-align: justify;][attr="class","subcat1"]psychological evaluation +Brilliant, +Articulate, +Disciplined, +Methodical, +Thorough, [break][break] -Brutal, -Abrupt, -Demanding, -Monstrous, -Irascible, -Frightening [break][break] Gore is many frightening things: a murderer, a monster, even a madman by some accounts. Yet for all that the public remembers and defines Garrison by his villainous acts, there is still a man inside him. A man who loves to think and be challenged, who strives to put forth his greatest effort in all his endeavors and who leaves nothing unfinished. However much of the man whom Garrison used to be has been subsumed by the moniker Gore. In the past Garrison was a powerfully valiant and selfless person, believing that his choice to protect and serve in spite of being a mundane human was an important distinction. He greatly valued the lives of his fellow man and strove to defend them both through his own work and his support of those better capable of doing so. Gore, however, has little use for defending those weaker than himself. There is enough of Garrison still in Gore that, when he is calm and collected, he greatly dislikes taking the life of an innocent. He finds it distasteful, and a rather worthless action. However, Gore is not always calm and collected. [break][break] When Gore becomes agitated, violence is often sure to follow. Although it is in his nature to remain disciplined and in control, the now freely conflicting urges of his mind can cause very sharp, snap reactions. Taking innocents into consideration, it is much easier for Gore to control himself in the presence of someone he respects or fears; if a powerless or weaker individual should raise his ire, even accidentally, Gore may legitimately attack them against his own will. The first few times this happened Garrison was emotionally gutted, wracked with guilt; these days, it is barely more than an irritating bump in his day. Being of genius (but not supergenius) levels of intelligence, Gore still rigorously applies himself towards figuring out the circumstances behind his sudden mutation, as well potentially devising a method of curbing his uncontrollable urges. [break][break] Regardless of how he feels about innocents, Gore has a deeply seated hatred for the Initiative and the Heroes they manage. Believing himself to have been personally wronged by them, he actively pursues methods of undermining their operations and disposing of their operatives when possible. Gore sheds no tears over the death of an Initiative Hero. Vigilantes, however, Gore affords a level of healthy respect, certainly more than when he was a civilian. Whatever their motive for remaining independent, he believes their choice to be not only respectable but ultimately correct. Gore has never actively hunted down or pursued a Vigilante before, though that doesn't mean he will turn a blind eye to their meddling. [attr="class","subcat"]biographical details As a native of Kingsport, Superheroes and Villains had always been a central part of Garrison's life. He would hear about them on the news, catch glimpses of them on the way to and from school, sometimes even narrowly avoiding becoming involved in scraps between Villains resisting arrest and Heroes fighting to apprehend them. It was a glamorous thing to a child, but even as a teenager the thought of somehow being a Hero like those he was always admiring was a motivating force in his life. Of course, like many kids with the same dream, Garrison learned early on that becoming a Hero wasn't as easy as getting fitted for tights and staying up late at night. So, Garrison did the next best thing; he aimed for a job with The Initiative. [break][break] Most civilians didn't think of The Initiative as an Agency where normal people worked, but Garrison knew better. Superheroes couldn't do everything for themselves, and it was a Government Agency so there had to be mundane people working there. Sure enough, after a few years of intense training Garrison landed himself a job at the Initiative working as a Field-Mediator. As a Field-Mediator, Garrison handled a multitude of delicate matters that most people often didn't think about; he did foot work to gather information on Supervillains, took possession of potentially dangerous alien artifacts, did research that a Hero may not have the resources to perform on their own, all sorts of things people took for granted come the news story when the Hero took the credit. At the same time, Garrison didn't mind all that much. He was doing his part to make the world safer, in the best way he knew how. Not to mention, thanks to his work as a go-between, Garrison experienced a great deal more than most people ever would. He'd handled fragments of alien artifacts from the moon, deciphered glyphs from extinct civilizations and alternate dimension; he'd even learned a bit about magic along the way. [break][break] One day, however, everything changed. Garrison was on his light duty week, working in the offices and staying out of the field for recuperation, when a colleague brought in an oddity. It seemed at first glance to be a chunk of white limestone cut into the shape of a perfect icosidodecahedron, but the writing which covered its surface was illegible. Being the resident authority on alien languages, Garrison took custody of it and began working to uncover its secrets. It was weeks before Garrison realized what the object was, but by then it was too late. He'd begun showing signs of insomnia the very day he took possession of the object, and he'd become more and more delusional as he'd deciphered the glyphs. Coworkers had noticed the strain but he'd kept the worst from them; it wasn't the first time he'd lost sleep over a case. Eventually, Garrison realized what the object was. The glyphs weren't a language, they were magic; a specific form of infectious magic he'd never encountered before. By knowing the glyphs, they had become a part of his mind and they were slowly changing him. Worse still, it wasn't changing him randomly; he could feel some foul influence, some progenitor, working behind the scenes. [break][break] Garrison finally came clean to the Initiative, explaining to them what he believed the object was and what was happening to him. They removed the object from his custody but when he asked to be restrained, they refused. They sent him home. That night was when it happened. His body transformed for the first time, and the pain and rage of it all sent him on a rampage. People died. The Initiative tried to keep Garrison's identity under wraps, but it wasn't too long before he saw his face on the television. "G. Orr". A particularly vile reporter called him "Gore", as if it were his chosen name, and that was that. Garrison tried talking to his superiors, who assured him it would blow over and that they would find a way to reverse what had happened. Garrison saw the way his coworkers looked at him, the way the guards of the holding cells refused to make eye contact. When the voice in his head said they weren't going to help him, he believed it. He escaped the Initiative holding cells before he could be transferred, and took the object from storage with him. [break][break] And Gore was born. [PTab=IV.] [attr="class","appcat"]powers [attr="class","apptext"] [/PTab={tab-background-color:#1f4654;height: 420px; background-color: #1c1d1e; padding: 5px;text-align:justify;][/PTabbedContent={width: 310px;tab-background-color:#1c1d1e;border-color:#1c1d1e;tabgap:1}][newclass=.appcat]background-color:#111;text-align:center;font-family:open sans condensed;text-transform:uppercase;font-weight:900;letter-spacing:1px;[/newclass][newclass=.apptext]height:390px; margin: 15px 5px 0px 5px; padding: 0px 15px; overflow: auto;[/newclass][newclass=.subcat]color:#e5e5e5;font-family: open sans condensed; margin: 15px 0px 5px -10px;text-transform:uppercase;[/newclass][newclass=.subcat1]color:#e5e5e5;text-transform:uppercase;font-family: open sans condensed; margin: 0px 0px 5px -10px;[/newclass][attr="class","subcat1"]Somakinesis Gore possesses the ability to manipulate biomass down to a molecular level. By altering the composition of his own biomass Gore can alter his shape significantly. Typically this is expressed by Gore's body splitting and bisecting itself before recombining original, re-purposed, and new tissue together into a new shape. This can be as simple as altering the bones in the fingers to create claws, or as complex as transforming a human-sized body into a walking weapon larger than a T-Rex. Oftentimes, when transforming the body particularly intensely, the rate of cell-division increases to much that the flesh might actually glow with heat or catch fire. Transformations can happen extremely quickly as well, with small changes taking less than a second and larger ones completing in less than ten. Although Gore cannot remotely manipulate biomass other than his own, he is entirely capable of asserting control over it through touch. It doesn't matter what sort of biological compounds the biomass contains: if it is organic, Gore can consume it. [break][break] Other than simply changing his appearance and absorbing biomass, this ability confers a series of other benefits. Because his mass is already incredibly dense Gore's baseline strength is already in the superhuman range, topping out at mid-high levels if pressed. Likewise, his durability is excellent as well; any wound that doesn't separate a part of his body from him is already arbitrary, and lost flesh can be reclaimed rather quickly. Although Gore can make alterations that will allow him to increase his speed, both on the ground and sky, he'd be lucky to manage anything more than 80-100mph on the ground, and his agility at such a speed would be terrible. In the sky it would likely be even worse. Finally, because Gore's ability is partially magical in nature, it can be adversely affected by abilities that hamper or outright limit magic. Gore would be unable to make large scale alterations to his body, changes would take much longer, and he would be weaker in general. These effects could be mitigated by consuming fresh biomass to fuel changes, but it wouldn't be a perfect solution. [attr="class","subcat"]Cellular Reconstitution This ability is part of what makes Gore so durable and hard to get rid of. If, for any reason, the majority of Gore's body should be irrevocably destroyed in some way such as being disintegrated or burned to ashes, Gore can regenerate completely so long as some part of him survived. The magic which fuels this action is automatic; it'd happen whether Gore wanted it to or not, and it is extremely draining. Gore would be entirely useless, likely for days afterward, until his energy reserves built back up. Typically, for this ability to work, Gore must have left behind a chunk of his own living flesh the size of his fist. It is also possible for Gore to regenerate if some other living creature were to make contact with one of Gore's cells, such a person getting blood on their hand or a crow eating something that used to be Gore. In this case, the biomass of the unfortunate creature is used for the regeneration. [attr="class","subcat"]Psychic White Noise When Gore was first 'infected' by the alien glyphs he'd committed to memory, they did more than alter his body and his perceptions. If someone were to reach out and touch Gore telepathically, they would immediately be inundated with all manner of nonsensical visions mostly consisting of scenes of excessive violence or eldritch monstrosities. Gore's mind IS in there, but the psychic interference is extremely limiting. Lower ranked telepaths are more likely to come away scarred than they are to contact Gore. Similarly or higher ranked Telepaths would have an easier time breaking through the static; or perhaps they'd find something else altogether living in Gore's mind. |